Adventures in computer graphics: #1 Retrospective

In this post I take a walk down memory lane and look at some of my old computer graphics projects, how they evolved as I’ve gotten more experience and my lessons learned for my latest iteration.

Humble beginnings Link to heading

I was always fascinated by computer graphics. My first, more ambitious, development adventures were in the realm of fluid simulation:

As libraries I was only relying on SDL+OpenGL, enhanced later by some image library to export screenshots of each frame as the simulation wasn’t running in real-time for larger particle counts.

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Using Blenders geometry nodes for 3D-printing

Recently I was asked if it would be possible to print some simple tags/signs for a raised bed in the garden. Sounds simple enough, let’s just drop down some texts in Blender, create a model for a tag, hit the export as .stl button and call let the 3d-printer do its thing.

But then the problems started, what font to use, go though all these steps for different fonts again? How to deal with the length of different words?

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