Adventures in computer graphics: #1 Retrospective
In this post I take a walk down memory lane and look at some of my old computer graphics projects, how they evolved as I’ve gotten more experience and my lessons learned for my latest iteration.
Humble beginnings Link to heading
I was always fascinated by computer graphics. My first, more ambitious, development adventures were in the realm of fluid simulation:
As libraries I was only relying on SDL+OpenGL, enhanced later by some image library to export screenshots of each frame as the simulation wasn’t running in real-time for larger particle counts.